British telecommunications provider BT is expanding its services, introducing Immersive Spaces - the UK’s first 5G-enabled interactive simulation experience.
Able to operate as an internal or external room, or a mobile unit, BT Immersive Spaces can simulate real-life environments, using cameras and HD projectors to bring 360° content to life across a unit’s walls and floor. Inside, users can experience real-life or imagined scenarios through augmented reality, with lights, sounds and smell all added to the interactive experience.
Launched in partnership with Immersive Interactive - a leading provider of fully interactive and educational immersive learning spaces - each unit comes with a content library of more than 3,000 computer-generated scenarios, real-life environments, games and training experiences. The spaces are also compatible with VR, AR and XR technologies, enhancing the experience even further and opening up potential future use as part of the Metaverse.
“Putting the power of immersive content into the hands of customers allows people to experience learning in a completely new way that is targeted specifically to their needs – which can significantly improve information retention and problem-solving skills,” said Alex Foster, director of Division X – BT’s business innovation team.
“It can also enrich remote sales experiences, add a new layer to gaming and sports, and transport people virtually to any location, anywhere, during any point in history.”
Immersive Spaces will also allow operators to edit and create their own interactive content, with the option to film, edit and live stream their own footage with a BT-supplied 360° camera.
“The potential for immersive technologies is huge,” said David Salt, MD at Immersive Interactive. “Being able to interact with every surface of an immersive room, as well as enjoy additional sounds, smells and sensory effects, allows people to become truly submerged and virtually transported to new environments, as if they were experiencing the real thing.”
Immersive Spaces has already been deployed at the Borders College in Galashiels, Scotland and Cadoxton Primary School in South Wales, with further demand for training and development use cases across education, healthcare, retail, transport, tourism, construction and sport sectors.
British telecommunications provider BT is expanding its services, introducing Immersive Spaces - the UK’s first 5G-enabled interactive simulation experience.
Able to operate as an internal or external room, or a mobile unit, BT Immersive Spaces can simulate real-life environments, using cameras and HD projectors to bring 360° content to life across a unit’s walls and floor. Inside, users can experience real-life or imagined scenarios through augmented reality, with lights, sounds and smell all added to the interactive experience.
Launched in partnership with Immersive Interactive - a leading provider of fully interactive and educational immersive learning spaces - each unit comes with a content library of more than 3,000 computer-generated scenarios, real-life environments, games and training experiences. The spaces are also compatible with VR, AR and XR technologies, enhancing the experience even further and opening up potential future use as part of the Metaverse.
“Putting the power of immersive content into the hands of customers allows people to experience learning in a completely new way that is targeted specifically to their needs – which can significantly improve information retention and problem-solving skills,” said Alex Foster, director of Division X – BT’s business innovation team.
“It can also enrich remote sales experiences, add a new layer to gaming and sports, and transport people virtually to any location, anywhere, during any point in history.”
Immersive Spaces will also allow operators to edit and create their own interactive content, with the option to film, edit and live stream their own footage with a BT-supplied 360° camera.
“The potential for immersive technologies is huge,” said David Salt, MD at Immersive Interactive. “Being able to interact with every surface of an immersive room, as well as enjoy additional sounds, smells and sensory effects, allows people to become truly submerged and virtually transported to new environments, as if they were experiencing the real thing.”
Immersive Spaces has already been deployed at the Borders College in Galashiels, Scotland and Cadoxton Primary School in South Wales, with further demand for training and development use cases across education, healthcare, retail, transport, tourism, construction and sport sectors.